1/20/2024 0 Comments Age of wonders 4 tipsTome of the Inquisition (Order II): Inquisitor’s Zeal - Enchanted units gain Zeal (attacks inflict spirit damage) +10% accuracy on ranged physical attacks.Tome of Beasts (Nature I): Animal Kinship - Makes the target race more bestial gain +10% damage and +10% critical hit chance when adjacent to a friendly animal or cavalry unit.Tome of Winds (Materium II): Zephyr Archer - Recruit an archer-type unit with extra range and an AoE attack.Tome of Enchantment (Materium I): Seeker Arrows - Enchanted units gain +1 range to physical attacks.Tome of the Horde (Chaos I): Spawnkin - Makes the target race smaller and more numerous +20% damage incompatible with Supergrowth.Tome of Teleportation (Astral III): Mass Recall - Makes your target army teleport back to the nearest city.Tome of Amplification (Astral II): Amplified Arrows - +4 lightning damage -2 physical damage +30% of damage dealt to another target within three hexes.Tome of Cryomancy (Dark I): Ice Coffin - Deal 10 frost damage 90% chance to get frozen target will be slowed if it cannot be frozen.Tome of Cryomancy (Dark I): Frost Arrows - +4 frost damage -2 physical damage +20% damage against frozen or slowed units. Best Early Game Spells in Age of Wonders 4 Screenshot by GameSkinny
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